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Multiple Issues Help Lowering bridge(Still need help!)
assassinhawk45 Offline
Junior Member

Posts: 31
Threads: 11
Joined: Dec 2012
Reputation: 0
#5
RE: Lowering bridge

Here's my script
////////////////////////////
// Run when starting map
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
SetEntityCallbackFunc("oil_scare", "OnPickup");
SetEntityConnectionStateChangeCallback("lever_1", "BreakJoint");
}


void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetEntityActive("fail_1", true);
}
}


void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_head", true);
}


void BreakJoint (string& asName);
{
BreakJoint("bridge_BallJoint_1");
}

The Necromancer's Touch: WIP Coming March 2013
01-19-2013, 10:12 PM
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Messages In This Thread
RE: Lowering bridge - by palistov - 01-18-2013, 07:29 PM
RE: Lowering bridge - by Adny - 01-18-2013, 07:33 PM
RE: Lowering bridge - by assassinhawk45 - 01-18-2013, 07:45 PM
RE: Lowering bridge - by assassinhawk45 - 01-19-2013, 10:12 PM



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