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Multiple Issues Help Outdoor Area
quicksilver89 Offline
Junior Member

Posts: 20
Threads: 4
Joined: Jan 2013
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#8
RE: Outdoor Area

(01-21-2013, 01:05 PM)Kman Wrote: I can't help with removing the border, but as for outdoor level design, here are a few things that might help:
http://www.frictionalgames.com/forum/thread-13619.html
(was gonna put Statyk's tree here but he's a perfectionist slut so he removed the download)

Other than using multiple tree models (seriously do this, it will improve your map tenfold), just have a lot of randomness in your placement of entities and and the size and shape of them and such. the "random size/rotation" function helps a lot in this situation and will add a lot of randomness. Really though just use everything you can, rocks, dirt mounds, plants, trees (obviously), grass, and use them all very very often and bunched together.

Also by dirt mound we mean the models "static_objects/cellarbase/dirt_pile" and "static_objects/dungeonbase/dirt_mould_pile"

I've been looking for some tree models, but they are hard to come by.. Found traggeys models but I only liked the trees in the screenshot of his post, which are not included in the zip... Doing nature very randomly to make it look more realistic indeedWink

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01-21-2013, 02:16 PM
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Messages In This Thread
Outdoor Area - by quicksilver89 - 01-21-2013, 12:23 PM
RE: Outdoor Area - by FlawlessHappiness - 01-21-2013, 12:38 PM
RE: Outdoor Area - by quicksilver89 - 01-21-2013, 12:50 PM
RE: Outdoor Area - by Kman - 01-21-2013, 01:05 PM
RE: Outdoor Area - by quicksilver89 - 01-21-2013, 02:16 PM
RE: Outdoor Area - by FlawlessHappiness - 01-21-2013, 01:05 PM
RE: Outdoor Area - by quicksilver89 - 01-21-2013, 01:14 PM
RE: Outdoor Area - by FlawlessHappiness - 01-21-2013, 01:27 PM
RE: Outdoor Area - by FlawlessHappiness - 01-21-2013, 02:18 PM
RE: Outdoor Area - by quicksilver89 - 01-21-2013, 02:39 PM
RE: Outdoor Area - by quicksilver89 - 01-21-2013, 03:27 PM
RE: Outdoor Area - by FlawlessHappiness - 01-21-2013, 02:56 PM



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