I rated it "bad" because even though some of the puzzles were pretty clever, the game wasn't nearly as scary as I was excepting a Penumbra game to be.
Dunge Wrote:Why do you miss the zombies? The characters model/animation and the combats (or evading) were the worst thing about this engine, and they knew it so that's why there is not a lot of them, and I like it that way.
In my opinion, living and unpredicable creatures are much more effective at adding sense of danger to the game than static environment hazards that can be easily avoided once spotted. Animations and models looked okay to me, but what really bugged me was the small number of different attacks they had. Zombies only had about two different swinging animations which gets old very quickly.
Come to think of it, I am a bit suprised that the devs didn't think about using creatures as part of their puzzles. Some classical creature puzzles include:
- Make a creature press a pressure plate for you by throwing some item on it (ie. a hunk of meat for a dog)
- Make a creature fetch some object for you from a place where you can't get in yourself
- Kill a dangerous creature by setting up a trap for him
- Make two dangerous creatures fight each other so that you can slip past them safely