RE: Goals and Storytelling
Ah, i think i may have been a bit Obtuse with my posting again, thanks for pointing that out statyk, i mainly hate on COD because, it takes the gameplay over story argument too far. the storylines they do have, are pretty offensive, just a basic "they blew up new york" excuse for killing over half of russia. i dont sit well with that, like i said, gameplay Is everything, but, that must not be taken as an excuse to not bother writing a good story, doing a half basic "they did this, so you must kill them" is fine for something like doom or serious sam, but, when you apply it to warfare, it seems like a paper thin excuse to play out genocide fantasies and cold war Paranoias. i think COD is one of those games that needs to up its story telling, as it cannot get away on pure gameplay alone. Also, as i said, i cannot stand Bad Gameplay, or games that are easy, COD not opnly has a very easy difficulty level, but also contains every mechanics i consider as being those of Bad Gameplay, it is the Archetype of Bad Gameplay to me.
Also, as i said, I cannot Stand Multiplayer, it is a gimmick pure and simple and one that takes away time and money that should be spent on single player.
My Main interest, to me, the perfect game is something Rather Like "the Operative: No One Lives Forever" And its Sequal " A Spy in Harms Way" games that put gameplay first, with high challenge, great gameplay variety, and superb design, but also has a lot of storyline with some great expositionand, in Nolf 1's case, richly detailed charachters who are fleshed out right back to childhood. thats the perfect for me, a game that remembers that Gameplay is Everything, But also gives us a great storyline as well, same with MGS1, a Perfect Balance of Great Gameplay, And Great Story. i hope that makes my views clearer.
Agreed, Memorable gameplay is what makes a game for me as well, . great to see we are on similar wavelengths on that one, i was worried i may have been "the last of the time lords" there with my "gameplay" statements..
i was a little worried that FG might be loosing sight of their principles, they know how to make some properly feindish puzzles, and i was worried they were going to bin them in place of story. thanks for clearing that up Statyk.
PS , agreed i went a bit too far with lucke there, sorry! ill edit the post, Sorry Lucke, hope i didnt get you too wound up there, and thanks for the explanation, i think i may have been black and white with the Gameplay statment, I love story as well, ill go edit my statement.
(This post was last modified: 01-27-2013, 09:08 PM by the dark side.)
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