Acies
Posting Freak
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RE: Hypothetical - Multiplayer Horror
I believe that one of the major aspects of single vs. multiplayer games in general is that single-player games can be structured after a very linear flow with controlled scenes. Multiplayer is often more of a "free-roam"; just have a look at Left for dead or as you mentioned - Alien versus predator.
Amnesia becomes scary because the single-player setup allows the developers to slowly crank up the fear in a very controlled environment. I'm guessing people who wants "Amnesia multiplayer support" imagine a "single-player experience" in a multiplayer environment, whereas the multiplayer conversion actually inflicts restraints on the possibilities to tell a good story and continuity of the gameplay experience.
I'm not saying multiplayer-horror is a bad thing, it's just that multiplayer games has to be set up to allow replayability and "free-roam" possibilities. It's more about "random encounters" or sudden surprises - because multiplayer cannot be controlled in the same way as single-player.
If you disagree with what I'm saying I'm open for discussion :]
ジ
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01-28-2013, 08:53 PM |
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