rtjhbfvsrry
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RE: Hypothetical - Multiplayer Horror
That makes sense, the unpredictability of the other players makes it a lot more difficult to focus on buildup and pacing and tension are huge parts of horror. That's an issue to creating effective horror. How could someone fix that? Maybe harnessing the players somehow.
I'm thinking about something like the movie "The Cube", where you have to work together to solve puzzles to escape a series of increasingly dangerous rooms with timers - tension ratchets up as you work to solve the puzzle and releases when you either die or solve it. The problem is that knowing a puzzle solution will kill replayability. However maybe this concept could be applied to other gameplay mechanics, like chase sequences.
Hell, it might kill two birds with one stone - if the players have to focus hard to survive they might get more immersed and less "LOL fag" type. Add the beforementioned mistrust mechanic to really ratchet up the paranoia fuel.
Multiplayer storytelling, on the other hand, is a completely different problem and extremely difficult to solve, especially if you want to focus on giving your players meaningful choices within a non-combat horror game which is kindof neccesary for replayability which in turn is neccesary for an interesting multiplayer game.
(This post was last modified: 01-28-2013, 09:08 PM by rtjhbfvsrry.)
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01-28-2013, 09:07 PM |
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