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Reloading map in full conversion
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#3
RE: Reloading map in full conversion

(01-31-2013, 08:10 AM)Your Computer Wrote: Full conversions don't have a global.hps and inventory.hps to fall back on like regular custom stories do, so trying to reload from the debug menu won't work without them.

Oh okay, thanks. That's dissapointing, because I tend to reload maps often using quick reload. I guess I'll stick to reloading the map by using "Load Map".

In Ruins [WIP]
01-31-2013, 09:12 AM
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Messages In This Thread
Reloading map in full conversion - by NaxEla - 01-31-2013, 06:10 AM
RE: Reloading map in full conversion - by NaxEla - 01-31-2013, 09:12 AM
RE: Reloading map in full conversion - by NaxEla - 02-01-2013, 12:26 AM



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