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Script Language Reference and Guide
Acies Offline
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#24
RE: Script Language Reference and Guide

(01-30-2013, 10:55 AM)TheGreatCthulhu Wrote:
(01-29-2013, 10:56 PM)Acies Wrote:
(01-29-2013, 10:25 PM)Thomas Wrote: Yeah affirmative!
All string return values are const refrereces for our next game. Will see if we will issues a fix for Amnesia, do not want to mess up any mods or so.

Is this a hint at the possibility of porting mods to AMFP or HPL3?
What Thomas is essentially saying is that, (1) although they weren't aware of the problem in Amnesia, they just happened to intuitively code the next game in such a way as to prevent the issue, and that (2) given that the issue doesn't pose too much of a problem for Amnesia, they'll see if they are going to release a patch (fix) for this or not, as such a patch might cause some of the existing custom stories / FCs to work improperly, if the custom stories / FCs in question happen to use this specific kind of approach in their map scripts (but as I said, there's probably, like <1% of them - how you "normally" script doesn't cause the issue).
Thanks for taking the time to clear that up for me. Reading Thomas quote again I realize that I misunderstood : ]

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02-01-2013, 02:05 AM
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RE: Script Language Reference and Guide - by Acies - 02-01-2013, 02:05 AM



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