| The chaser   Posting Freak
 
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			| RE: How to achieve this scenario? 
 
				 (02-01-2013, 04:09 AM)serbusfish Wrote:  Thanks for being patient with me, but something is still wrong because I pasted that exact code and the game throws up an error message saying 'ERR - expected '('. 
 It must have something to do with the line
 
 "void BreakPotPlant(string &in asParent, string &in asChild, int alState)"
 
 because the map loads when this is deleted. Am I supposed to replace the text in this line?
 
 If it helps here is the entire content of my .hps file so far:
 
 
 //===========================================// This runs when the map first starts
 void OnStart()
 {
 
 if(ScriptDebugOn())
 
 
 {
 
 GiveItemFromFile("tinderbox", "tinderbox.ent);
 AddEntityCollideCallback("Player", "ScriptArea_2", "BreakPotPlant", true, 1);
 
 }
 
 }
 
 void BreakPotPlant(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("pot_plant_small02_1", 0);
 }
 
 //===========================================
 // This runs when the player enters the map
 void OnEnter()
 {
 
 //----AUDIO----//
 PlayMusic("10_amb", true, 5, 1, 0, true);
 }
 //===========================================
 // This runs when the player leaves the map
 void OnLeave()
 {
 }
 
There, fixed it.
			 
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Aculy iz dolan. |  | 
	| 02-01-2013, 10:28 AM |  |