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Texture, Model & Animation Help Blender Reflection Texture
Rapture Offline
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Posts: 1,078
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#3
RE: Blender Reflection Texture

I guess so, I might be using the wrong approach...

In your Horizon project, you had some concept art for some snowy/ice levels. If you were going to make a Ice Crystal/See through material with a shiny/reflective/glossy material. How would you go about getting it into HPL?

Looking at the Modelview, their are 9 "Material Textures"
Diffuse - Basic texture I think
Specular - Shinyness?
Height - ???
Cubemap - A special thing for skyboxes?
DissolveAlpha - Something about Alpha, not sure what the "Dissolve" piece means.
NMap - Bump mapping or something, gives more detail.
Alpha - I think a material I would be using, but I'm not sure how in this case because I want the object/material to have some reflection/glossy/shiny look to it.
Illumination - Bloom?
Refraction - Something to deal with the lighting?
02-05-2013, 07:05 AM
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Messages In This Thread
Blender Reflection Texture - by Rapture - 02-05-2013, 04:59 AM
RE: Blender Reflection Texture - by Statyk - 02-05-2013, 06:26 AM
RE: Blender Reflection Texture - by Rapture - 02-05-2013, 07:05 AM
RE: Blender Reflection Texture - by GraphicsKid - 02-05-2013, 07:12 AM
RE: Blender Reflection Texture - by Your Computer - 02-05-2013, 08:51 AM
RE: Blender Reflection Texture - by Rapture - 02-05-2013, 06:52 PM
RE: Blender Reflection Texture - by Your Computer - 02-05-2013, 11:06 PM
RE: Blender Reflection Texture - by Rapture - 02-06-2013, 11:54 PM
RE: Blender Reflection Texture - by Your Computer - 02-07-2013, 12:55 AM
RE: Blender Reflection Texture - by Rapture - 02-06-2013, 01:47 AM
RE: Blender Reflection Texture - by Your Computer - 02-06-2013, 02:20 AM
RE: Blender Reflection Texture - by Statyk - 02-06-2013, 07:15 AM
RE: Blender Reflection Texture - by Rapture - 02-07-2013, 01:27 AM
RE: Blender Reflection Texture - by Your Computer - 02-07-2013, 03:41 AM



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