Rapture
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RE: Blender Reflection Texture
I guess so, I might be using the wrong approach...
In your Horizon project, you had some concept art for some snowy/ice levels. If you were going to make a Ice Crystal/See through material with a shiny/reflective/glossy material. How would you go about getting it into HPL?
Looking at the Modelview, their are 9 "Material Textures"
Diffuse - Basic texture I think
Specular - Shinyness?
Height - ???
Cubemap - A special thing for skyboxes?
DissolveAlpha - Something about Alpha, not sure what the "Dissolve" piece means.
NMap - Bump mapping or something, gives more detail.
Alpha - I think a material I would be using, but I'm not sure how in this case because I want the object/material to have some reflection/glossy/shiny look to it.
Illumination - Bloom?
Refraction - Something to deal with the lighting?
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02-05-2013, 07:05 AM |
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