(02-05-2013, 03:14 PM)The Rock Worm Wrote: I would be happy and greatly appreciate it if you wrote the script part for 'Madness in the Mansion' story. Yes, I don't know how to script FG scripting (I know some C++, though haven't used this knowledge in years). I also don't know how to 'attach' scripting code to the appropriate script box.
"wrote the script part for 'Madness in the Mansion' story"
What I meant was, I'm happy to write the part where there are several random notes, and you go to different parts of the mansion, that shouldn't be very difficult. The rest of the scritping for the rest of the game would be up to you, I'm sorry to say! Spacies keeps me busy enough
If you know even a tiny bit of C++, use of variables, logic statements / loops and functions then you know everything you need for HPL2 scripting - its just a case of 'fitting' in what you know. There are loads of great tutorials that can get you started, it's really simple to learn the basics, then you can fit in what you know from C++. I'm not really sure what you mean by 'script box', but the script code file (.hps) is 'attached' to a map file (.map) simply by name, and being in the same folder...