PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
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RE: Text not appearing on door
Using the Lang Editor, something is wrong. FYI, the Error is at Line 8, Position 69.
Here you go, bro.
<LANGUAGE> <RESOURCES> </RESOURCES> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">Trying out HPL Editor!</Entry> </CATEGORY> <CATEGORY Name="Inventory"> <Entry Name="ItemDesc_Key1">Key to the Cellar</Entry> <Entry Name="ItemName_Key1">Cellar Key</Entry> <Entry Name="ItemDesc_crowbar">A sturdy crowbar used to pry doors</Entry> <Entry Name="ItemName_crowbar">Crowbar</Entry> </CATEGORY> <CATEGORY Name="Message"> <Entry Name="MonsterDoorLockedmsg">This door is locked with a mechanism.</Entry> <Entry Name="TortureDoorLockedmsg">This door is slightly locked, might be able to pry open...</Entry> <Entry Name="LockedDoor1msg">This door is locked, maybe if I had a key...</Entry> </CATEGORY> </LANGUAGE>
Hope it helps.
(02-07-2013, 03:18 PM)The chaser Wrote: You have the script wrong:
Your script:
void LockedDoor1(string &in entity)
{
if(GetSwingDoorLocked("Locked_Door_1") == true)
{
SetMessage("Message", "LockedDoor1msg", 0);
}
}
void TortureDoorLocked(string &in entity)
{
if(GetSwingDoorLocked("Torture_Door_1") == true)
{
SetMessage("Message", "TortureDoorLockedmsg", 0);
}
}
void MonsterDoorLocked(string &in entity)
{
if(GetSwingDoorLocked("MonsterDoor") == true)
{
SetMessage("Message", "MonsterDoorLockedmsg", 0);
}
}
It should be like:
void LockedDoor1(string &in Entity)
{
if(GetSwingDoorLocked("Locked_Door_1") == true)
{
SetMessage("Message", "LockedDoor1msg", 0);
}
}
void TortureDoorLocked(string &in Entity)
{
if(GetSwingDoorLocked("Torture_Door_1") == true)
{
SetMessage("Message", "TortureDoorLockedmsg", 0);
}
}
void MonsterDoorLocked(string &in Entity)
{
if(GetSwingDoorLocked("MonsterDoor") == true)
{
SetMessage("Message", "MonsterDoorLockedmsg", 0);
}
}
Dear the chaser, something is wrong with his .lang file.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-07-2013, 03:20 PM |
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