Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Announcement [ For your CS ] In the need of a music producer to make music? Check this out!
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#4
RE: [ For your CS ] In the need of a music producer to make music? Check this out!

(02-07-2013, 12:21 PM)Creacs Wrote:
(02-07-2013, 08:49 AM)Mine Turtle Wrote: Exactly how long have you been creating music?

For almost a year now Smile

I've been creating music for 4 years now. I could decide, today, to do some horror game soundtracks, but I don't. Mastering ambiance and the "horror" themed feels takes quite a while, and just because I can make it, doesn't mean that I should.

For some constructive (slightly harsh) feedback:

I'd recommend you take a little more time on developing your music production skills before jumping to sudden conclusions that you can make horror themed soundtracks. I know it sounds harsh, but you'd be better off making something else in the meantime. Your mastering on your tracks is way off (To master a track means to basically level your song's volume on the different synths you use, hitting a "sweet-spot" where a user/listener can turn up the volume as high as he/she wishes without causing audial distortion (annoying noises, basically(reference: the piano in that track was incredibly loud))). You could say that I'm calling your sounds that of a lower quality at this point, but personally I see it as a better way to learn for you, rather than telling you nothing but the fact that your audio sounds "awesome".
A year of music production, looking at what you've produced, is decent, but listening to your tracks, non focused on the horror themed releases, and seeing that you actually dare try to claim money for them is honestly a bit offensive. You've basically added some default beats and claps, along with a piano synth together in a nifty pattern, repeatedly being replayed. I've made over 200 different projects over the course of my music production "career" if you'd like, bunchastuff, very varied, but I never settled for anything, thinking "oh, I guess its alright.". I always knew that I could improve, and when the time came I could start to follow the famous quote "If you're good at something, never do it for free". I aim high, but I take baby-steps on my way there. This isn't a reply for me to brag about all of the "awesome" shit I've done and made over the years; far from it; I'm just trying to show you that just because you have the tools, doesn't mean they're any good if you don't know how to use them.

Quick recap:

You should try getting to know the software you're using, before aiming too high. Aiming high is a neat trait, but the aim is no use without the bow and arrow equipped, per-say. I see you're into the techno genre; atleast thats the impression i recieved. Work on more *your genre* focused stuff. Not only does it help you learn the program you're using, but it also helps you build a more solid knowledgebase of music production in general. Later on when you then feel comfortable with whatever you're using, and decide to jump into a new area of music production/construction, you will then be more suited for the job.


We're all different. I'm not saying you HAVE to have like, 4 years of experience with the program, but you need to have a grand familiarity with it, atleast; the different effects, the equalizers, filters and mastering tools, along with song-construction, to get it right.

TL;DR:

Read it.

[Image: 201107142327000.gif]
02-07-2013, 11:51 PM
Find


Messages In This Thread
RE: [ For your CS ] In the need of a music producer to make music? Check this out! - by Mine Turtle - 02-07-2013, 11:51 PM



Users browsing this thread: 1 Guest(s)