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Special script help
afroduckie Offline
Junior Member

Posts: 35
Threads: 12
Joined: Jan 2013
Reputation: 0
#10
RE: Special script help

Ill take all that and see what I can do. I am thinking I can rip the script from one of the monsters and use it for the Angel model so it can move. Ill use a call back for the script to only work if the player isnt looking or in the map. If it works it will be sweet!
I can use this script:
void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);
along with others to make it work.
I will let yall know if it works.
(This post was last modified: 02-09-2013, 07:07 AM by afroduckie.)
02-09-2013, 07:05 AM
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Messages In This Thread
Special script help - by afroduckie - 02-06-2013, 12:40 AM
RE: Special script help - by PutraenusAlivius - 02-06-2013, 08:15 AM
RE: Special script help - by OpticalFreak - 02-06-2013, 08:51 AM
RE: Special script help - by PutraenusAlivius - 02-06-2013, 10:01 AM
RE: Special script help - by The chaser - 02-06-2013, 10:09 AM
RE: Special script help - by FlawlessHappiness - 02-06-2013, 10:13 AM
RE: Special script help - by The chaser - 02-06-2013, 10:46 AM
RE: Special script help - by PutraenusAlivius - 02-06-2013, 10:18 AM
RE: Special script help - by FlawlessHappiness - 02-06-2013, 11:10 AM
RE: Special script help - by afroduckie - 02-09-2013, 07:05 AM



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