PutraenusAlivius
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RE: New Psychological Noire game - Inside
Just like what Thomas said, add some normality. And add minimal to zero combat. Combat makes everything not scary. Rethink the title, too. Also, add some physics interaction. And asylum's are a bit overused. Use a place where it's normal. Have the protagonist to wake up at a house and thinking, "Where are my family?"
That is good. The little things up there can make everything realistic and it also adds immersion.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-12-2013, 07:19 AM |
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