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Script Help How to make a door open ajar?
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#13
RE: How to make a door open ajar?

(02-14-2013, 01:01 AM)serbusfish Wrote: I have it sorted, thanks again Smile

One more thing though, rather than make a new thread can someone tell me how I can activate a script box within the game? I tried the SetEntityActive command but it seems to activate when the map is loaded.

SetEntityActive will work to set a script area active/inactive. If you put SetEntityActive in OnStart or OnEnter, the script area will activate when the map is loaded. If you want it to happen after a certain event, then it would go in a different function. In this example, the script area (ScriptArea_1) gets activated when the player steps into a different script area (ScriptArea_2) :

PHP Code: (Select All)
void OnStart()
{
    
AddEntityCollideCallback("Player""ScriptArea_2""ActivateArea"true1);
}

void ActivateArea(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("ScriptArea_1"true);


Make sure that ScriptArea_1 is set inactive in the level editor.

In Ruins [WIP]
02-14-2013, 01:36 AM
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Messages In This Thread
How to make a door open ajar? - by serbusfish - 02-13-2013, 03:42 AM
RE: How to make a door open ajar? - by MulleDK19 - 02-13-2013, 03:43 AM
RE: How to make a door open ajar? - by Adrianis - 02-13-2013, 11:19 AM
RE: How to make a door open ajar? - by Kreekakon - 02-13-2013, 11:56 AM
RE: How to make a door open ajar? - by Adrianis - 02-13-2013, 12:03 PM
RE: How to make a door open ajar? - by Kreekakon - 02-13-2013, 11:27 AM
RE: How to make a door open ajar? - by NaxEla - 02-13-2013, 05:02 PM
RE: How to make a door open ajar? - by serbusfish - 02-13-2013, 08:46 PM
RE: How to make a door open ajar? - by serbusfish - 02-14-2013, 01:01 AM
RE: How to make a door open ajar? - by NaxEla - 02-14-2013, 01:36 AM



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