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Monster Play Sound After PathNode!!!!
FlawlessHappiness Offline
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Posts: 3,980
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#8
RE: Monster Play Sound After PathNode!!!!

You could post your script now Wink

If this is the one you are using:

AddEntityCollideCallback("monsterscene1", "RocksSound", "RocksFunc", true, 1);

Then i'll just fix it for you:

AddEntityCollideCallback("MonsterNameGoesHere", "RocksSound", "RocksFunc", true, 1);

Trying is the first step to success.
(This post was last modified: 02-14-2013, 05:01 PM by FlawlessHappiness.)
02-14-2013, 05:00 PM
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RE: Monster Play Sound After PathNode!!!! - by FlawlessHappiness - 02-14-2013, 05:00 PM



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