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Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
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Posts: 240
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Joined: Dec 2012
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#9
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 05:00 PM)BeeKayK Wrote: You could post your script now Wink

If this is the one you are using:

AddEntityCollideCallback("monsterscene1", "RocksSound", "RocksFunc", true, 1);

Then i'll just fix it for you:

AddEntityCollideCallback("MonsterNameGoesHere", "RocksSound", "RocksFunc", true, 1);

The monster name is 'monsterscene1 i will test it k Smile

http://www.frictionalgames.com/forum/thread-21719.html
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02-14-2013, 05:02 PM
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RE: Monster Play Sound After PathNode!!!! - by VeNoMzTeamHysterical - 02-14-2013, 05:02 PM



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