Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
Member

Posts: 240
Threads: 36
Joined: Dec 2012
Reputation: 3
#11
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 05:05 PM)BeeKayK Wrote: oh, ok....

Ah i see it!

(string &in Entity) These parameters are for interacting, not for colliding.



(string &in asParent, string &in asChild, int alState) is the correct one.


Maybe this will help (Sorry for selfpromotion) http://www.frictionalgames.com/forum/thread-18368.html

I did change it but still its not working daf*ck.....

http://www.frictionalgames.com/forum/thread-21719.html
Evil Awaking Work In Progress!
Hours Spend 472.
02-14-2013, 05:16 PM
Website Find


Messages In This Thread
RE: Monster Play Sound After PathNode!!!! - by VeNoMzTeamHysterical - 02-14-2013, 05:16 PM



Users browsing this thread: 3 Guest(s)