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Monster Play Sound After PathNode!!!!
darksky Offline
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Posts: 52
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Joined: Nov 2012
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#20
RE: Monster Play Sound After PathNode!!!!

if you use playSoundAtEntity you have to use a .snt file, not a .ogg file

void RocksFunc (string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "break_wood.snt", "RocksSound", 0, false);
}
02-14-2013, 10:01 PM
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RE: Monster Play Sound After PathNode!!!! - by darksky - 02-14-2013, 10:01 PM



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