(02-17-2013, 08:45 PM)Hunter of Shadows Wrote: (02-12-2013, 07:19 AM)JustAnotherPlayer Wrote: Just like what Thomas said, add some normality. And add minimal to zero combat. Combat makes everything not scary. Rethink the title, too. Also, add some physics interaction. And asylum's are a bit overused. Use a place where it's normal. Have the protagonist to wake up at a house and thinking, "Where are my family?"
That is good. The little things up there can make everything realistic and it also adds immersion.
Please don't state such things as fact when they are opinions, what is scary and what is not is completely subjective to the beholder, and combat does not necessarily automatically make things less scary(Silent Hill, Condemned)
Not only that, it depends entirely on what the context said concepts appear in is and how effectively they are applied.