(02-18-2013, 08:56 PM)Kiandra Wrote: What's the polygon count for it?
Reason I'm asking is because the sculpt looks really smooth and shiny. From the original game, the grunt has 4889 polygons and the brute has 5398. If your model is too high-res, it'll crash the game by taking up too much memory space.
Of course, I could be wrong; I'm certainly not a pro at any of this. Just basing my response off of common answers I've seen on this forum from being a lurker and reading everyone else's threads
It has 6350 faces now, I reduced it earlier. It works without an armature, so I would think thats not the problem, it is still 6 MB after reducing.