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Set NPC
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#10
RE: Set NPC

(02-19-2013, 12:36 PM)JustAnotherPlayer Wrote: Sorry for bumping this, but you guys gave the poor guy to do A BIG WORK, which (assuming) is hard for him to do.
To do this, do these steps;
1. Add Script Areas at the player's path.
2. Script it so that at each script area, a splash is seen and heard.

It is really that simple.

Actually gotta agree with the other guys. If you make a BIG area, you'll have to script EVERY single step where the player goes. It's much more harder to do that. Besides the script will be too many.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-19-2013, 01:39 PM
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Messages In This Thread
Set NPC - by good871 - 11-23-2012, 01:16 PM
RE: Set NPC - by Hardarm - 11-23-2012, 01:42 PM
RE: Set NPC - by Statyk - 11-23-2012, 05:37 PM
RE: Set NPC - by Your Computer - 11-23-2012, 07:14 PM
RE: Set NPC - by good871 - 11-24-2012, 01:10 PM
RE: Set NPC - by The chaser - 11-24-2012, 02:01 PM
RE: Set NPC - by good871 - 11-28-2012, 02:14 PM
RE: Set NPC - by The chaser - 11-28-2012, 02:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 12:36 PM
RE: Set NPC - by No Author - 02-19-2013, 01:39 PM
RE: Set NPC - by good871 - 02-24-2013, 01:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 02:53 PM
RE: Set NPC - by Brosive - 02-19-2013, 03:06 PM
RE: Set NPC - by No Author - 02-19-2013, 03:14 PM



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