Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Set NPC
Brosive Offline
Senior Member

Posts: 360
Threads: 9
Joined: Nov 2012
Reputation: 3
#12
RE: Set NPC

(02-19-2013, 02:53 PM)JustAnotherPlayer Wrote: And also, why make the Kaernk to NOT killing Daniel? The player will think, "That thing won't kill me. I'm safe."

Well I'm guessing that the Karernk will help the player, but other monsters will try to kill him. He is just trying to do something different I guess.

[Image: avenged_sevenfold_banner_by_pngsforfree-d48nxnc.gif]
02-19-2013, 03:06 PM
Find


Messages In This Thread
Set NPC - by good871 - 11-23-2012, 01:16 PM
RE: Set NPC - by Hardarm - 11-23-2012, 01:42 PM
RE: Set NPC - by Statyk - 11-23-2012, 05:37 PM
RE: Set NPC - by Your Computer - 11-23-2012, 07:14 PM
RE: Set NPC - by good871 - 11-24-2012, 01:10 PM
RE: Set NPC - by The chaser - 11-24-2012, 02:01 PM
RE: Set NPC - by good871 - 11-28-2012, 02:14 PM
RE: Set NPC - by The chaser - 11-28-2012, 02:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 12:36 PM
RE: Set NPC - by No Author - 02-19-2013, 01:39 PM
RE: Set NPC - by good871 - 02-24-2013, 01:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 02:53 PM
RE: Set NPC - by Brosive - 02-19-2013, 03:06 PM
RE: Set NPC - by No Author - 02-19-2013, 03:14 PM



Users browsing this thread: 4 Guest(s)