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amnesia level editor key for locked door problem
carlos111897 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Feb 2013
Reputation: 0
#1
amnesia level editor key for locked door problem

Hey guys i just wanted to ask for some help for my custom story. i need help with a key to unlock a specific door. ive written everything on the script but it doesnt seem to work it just says "unable to use on this object" or something like that.
i also wanted to know how to load into different maps such as when entering a door and a loading screen comes up.
So if you know please tell me and thank you in advance.

So heres my script:

////////////////////////////
// Run when entering map
void OnEnter()
{
void AddUseItemCallback("","monsterdoorkey_1", "bedroommansiondoor ", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("bedroommansiondoor", false, true);
PlaySoundAtEntity("", "unlock_door", "bedroommansiondoor", 0, false);
RemoveItem(monsterdoorkey_1);
}




And my lang file(i dont know if i need to change it or the directory its ment to be placed in):

</LANGUAGE>


<CATEGORY Name ="Inventory">
<Entry Name="ItemName_monsterdoorkey_1">YourKeyName</Entry>
<Entry Name="ItemDesc_monsterdoorkey_1">"YourKeyDescription"</Entry>
</CATEGORY>

</LANGUAGE>



Thanks guy in advance.
02-19-2013, 03:42 PM
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amnesia level editor key for locked door problem - by carlos111897 - 02-19-2013, 03:42 PM



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