Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: Could it work?
You do not have permission to vote in this poll.
Yes it could work
33.33%
2 33.33%
other - specify
16.67%
1 16.67%
No it is too complex
50.00%
3 50.00%
Total 6 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Molotov cocktail animation
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#3
RE: Molotov cocktail animation

'other - specify'

Some of it is possible I think, the animation for lighting it, the wick/flame moving (though perhaps not directionally as it should) is possible but difficult.
The fuel would probably never look right, if indeed it is possible at all.

Throwing it will not be possible. If you wanted to do that they would need to be objects in the environment that you could grab/throw, that is certainly possible. But there is no way that I can think of for removing the thing from your hand and having it become an interactible object again. Doing that would require creating a new molotov at the player when they choose to remove it - not only is there no event capture for mouse clicks (when not interacting with entities, that is) but there is no good way of getting the players position in order to generate a new entity at their position reliably.

Thing is - if your not using it as a weapon, why do you want it to be a molotov cocktail? It would almost be easier if you did want to use it like that, making an object that you can grab/throw and make explode would be far simpler.

02-26-2013, 01:40 PM
Find


Messages In This Thread
Molotov cocktail animation - by darkely - 02-26-2013, 08:52 AM
RE: Molotov cocktail animation - by Adrianis - 02-26-2013, 01:40 PM
RE: Molotov cocktail animation - by tonitoni1998 - 02-26-2013, 05:25 PM
RE: Molotov cocktail animation - by tonitoni1998 - 02-27-2013, 07:55 PM



Users browsing this thread: 1 Guest(s)