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Custom Paintings
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#8
RE: Custom Paintings

No, you don't need to open the dds file in the model editor. The dds file is an image file, so you can open it in a program like Photoshop, or GIMP. By "all of it", he means replace all of the grey part of the image. The grey part is where you put your custom photo into.

If it is a static object, it won't have any physics, and will act just like a wall. As as a static object, the player won't be able to interact with it at all. If you want the player to be able to take the painting off the wall, you will need to create a .ent file for the painting. Looking at painting03_dynamic in the Model Editor should help you out.

In Ruins [WIP]
(This post was last modified: 02-28-2013, 02:59 AM by NaxEla.)
02-28-2013, 02:59 AM
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Messages In This Thread
Custom Paintings - by User01 - 02-27-2013, 07:14 PM
RE: Custom Paintings - by Kreekakon - 02-27-2013, 07:16 PM
RE: Custom Paintings - by User01 - 02-27-2013, 07:21 PM
RE: Custom Paintings - by User01 - 02-27-2013, 11:00 PM
RE: Custom Paintings - by User01 - 02-28-2013, 12:16 AM
RE: Custom Paintings - by Acies - 02-28-2013, 01:02 AM
RE: Custom Paintings - by User01 - 02-28-2013, 01:15 AM
RE: Custom Paintings - by NaxEla - 02-28-2013, 02:59 AM
RE: Custom Paintings - by User01 - 02-28-2013, 04:50 PM
RE: Custom Paintings - by ExpectedIdentifier - 02-28-2013, 09:08 PM



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