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Script Help following statues
Knusper. Offline
Member

Posts: 58
Threads: 7
Joined: Feb 2013
Reputation: 2
#8
RE: following statues

if areanumber > lastArea) SetEntityActive("statue at area lastArea",true)

but there i cant give a name to "statue at area lastArea".
If I go from area 0 to 1, I can let appear the statue at area 0.
But if i go 4 to 5, I have to let appear the statue at area 4...

so, do I didnt understand it???

I think there is a way to do it...
at "statue at area lastarea" I maybe can make a calculation like:
"statue_0 + lastArea"

But im a noob and i think thats not possible.
still a problem:
The active statues should disappear if a new one appears...
But that not that important

No one knows, how "I" goes.
(This post was last modified: 03-01-2013, 03:18 PM by Knusper..)
03-01-2013, 03:08 PM
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Messages In This Thread
following statues - by Knusper. - 02-28-2013, 05:14 PM
RE: following statues - by Tiger - 02-28-2013, 06:01 PM
RE: following statues - by Knusper. - 02-28-2013, 06:09 PM
RE: following statues - by Tiger - 02-28-2013, 06:13 PM
RE: following statues - by Knusper. - 02-28-2013, 08:12 PM
RE: following statues - by Adrianis - 03-01-2013, 01:59 AM
RE: following statues - by darksky - 03-01-2013, 11:48 AM
RE: following statues - by Knusper. - 03-01-2013, 03:08 PM
RE: following statues - by darksky - 03-01-2013, 03:17 PM
RE: following statues - by Knusper. - 03-01-2013, 03:35 PM
RE: following statues - by Tiger - 03-01-2013, 03:44 PM
RE: following statues - by darksky - 03-01-2013, 03:59 PM
RE: following statues - by Knusper. - 03-01-2013, 04:03 PM
RE: following statues - by Adrianis - 03-01-2013, 06:49 PM
RE: following statues - by darksky - 03-01-2013, 04:22 PM
RE: following statues - by Knusper. - 03-02-2013, 11:46 AM
RE: following statues - by darksky - 03-02-2013, 06:09 PM
RE: following statues - by Knusper. - 03-03-2013, 09:13 AM
RE: following statues - by Tiger - 03-03-2013, 10:09 AM



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