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Script Help following statues
Tiger Away
Posting Freak

Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation: 55
#11
RE: following statues

(03-01-2013, 03:35 PM)Knusper. Wrote: I dont really get it Sad
there are some things they dont work in my eyes...
It would be really cool if someone makes an example map.
I know its much work, if one of you would make that with like 16 areas (or maybe 9), it could help me really much.
That would really be awesome.
But only if someone has the time...


still a problem:
The active statues should disappear if a new one appears...
But that not that important

Script it so that when you hit a new area the old statue deactivates and the new one activates?
03-01-2013, 03:44 PM
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Messages In This Thread
following statues - by Knusper. - 02-28-2013, 05:14 PM
RE: following statues - by Tiger - 02-28-2013, 06:01 PM
RE: following statues - by Knusper. - 02-28-2013, 06:09 PM
RE: following statues - by Tiger - 02-28-2013, 06:13 PM
RE: following statues - by Knusper. - 02-28-2013, 08:12 PM
RE: following statues - by Adrianis - 03-01-2013, 01:59 AM
RE: following statues - by darksky - 03-01-2013, 11:48 AM
RE: following statues - by Knusper. - 03-01-2013, 03:08 PM
RE: following statues - by darksky - 03-01-2013, 03:17 PM
RE: following statues - by Knusper. - 03-01-2013, 03:35 PM
RE: following statues - by Tiger - 03-01-2013, 03:44 PM
RE: following statues - by darksky - 03-01-2013, 03:59 PM
RE: following statues - by Knusper. - 03-01-2013, 04:03 PM
RE: following statues - by Adrianis - 03-01-2013, 06:49 PM
RE: following statues - by darksky - 03-01-2013, 04:22 PM
RE: following statues - by Knusper. - 03-02-2013, 11:46 AM
RE: following statues - by darksky - 03-02-2013, 06:09 PM
RE: following statues - by Knusper. - 03-03-2013, 09:13 AM
RE: following statues - by Tiger - 03-03-2013, 10:09 AM



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