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If the lamp is lit, monster deactivates ?
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#3
RE: If the lamp is lit, monster deactivates ?

Can you show the full script for the lamp ?

(03-02-2013, 12:40 PM)JustAnotherPlayer Wrote: I don't even know what is wrong. Btw, why did you use show player position? This WILL make the patrol nodes useless.
EDIT:
Btw, how do i make multiple lamps lit/unlit?
Here :
PHP Code: (Select All)
SetLampLit("///NAME////"falsetrue); 
To turn off lamp.
PHP Code: (Select All)
SetLampLit("///NAME///"truetrue); 
To turn on lamp.

[Image: the-cabin-in-the-woods-masked-people.jpg]
(This post was last modified: 03-02-2013, 12:44 PM by No Author.)
03-02-2013, 12:42 PM
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RE: If the lamp is lit, monster deactivates ? - by No Author - 03-02-2013, 12:42 PM



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