Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
area problem
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#2
RE: area problem

(03-03-2013, 09:47 PM)User01 Wrote: I want to make two messages and the first message should never seen again, while only the second message should be shown after entering an area, which is inactive now

The code:

PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("Player" "Area1" "A" true 1);
AddEntityCollideCallback("Player" "Area2" "C" true 1);
}


void A(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("object"true);
    
SetMoveObjectState("object"1.0);
    
PlaySoundAtEntity("""sound.snt""object"1.5ffalse);
    
SetMessage("Message""SampleText"4);
    
AddTimer(""4"Hand2");
}
    
void B(string &in asParentstring &in asChildint alState)    
{
     
SetEntityActive("Area2"true);
}

void C(string &in asParentstring &in asChildint alState)
{
     
PlaySoundAtEntity("""Sound.ogg""object"1.5f
     
SetMessage("Message2""SampleText"3);


but somehow the void C part is just ignoring. Why?

Why is there a void B ? I don't see any of B being mention in the script. I think that's the problem.

[Image: the-cabin-in-the-woods-masked-people.jpg]
03-03-2013, 11:59 PM
Find


Messages In This Thread
area problem - by User01 - 03-03-2013, 09:47 PM
RE: area problem - by No Author - 03-03-2013, 11:59 PM
RE: area problem - by User01 - 03-04-2013, 12:58 AM
RE: area problem - by Your Computer - 03-04-2013, 01:33 AM
RE: area problem - by User01 - 03-04-2013, 02:33 AM
RE: area problem - by ExpectedIdentifier - 03-04-2013, 02:50 AM



Users browsing this thread: 1 Guest(s)