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Custom Entities
PutraenusAlivius Offline
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Posts: 4,713
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#4
RE: Custom Entities

(03-04-2013, 06:35 AM)Rapture Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions

Jump down to --> Inventory and...

void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
You'd just copy-paste that from the Script Functions page, huh? Anyway, how to make the script in the Script Functions page to turn into a script that can be put into the .hps file?
EXAMPLE:
From the Script Functions page;
PHP Code: (Select All)
void StartEffectFlash(float afFadeInfloat afWhitefloat afFadeOut); 
to
PHP Code: (Select All)
void OnStart()
{
    
SetEntityPlayerInteractCallback("ENTITYNAME""FUNCNAME"false);
}

void FUNCNAME(string &in asEntity)
{
    
StartEffectEmotionFlash("MessageCat""MessageEntry""ui_emotion_stone.snt");

How to do it?

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-04-2013, 08:31 AM
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Messages In This Thread
Custom Entities - by 7heDubz - 03-04-2013, 05:30 AM
RE: Custom Entities - by Rapture - 03-04-2013, 06:35 AM
RE: Custom Entities - by 7heDubz - 03-04-2013, 06:59 AM
RE: Custom Entities - by PutraenusAlivius - 03-04-2013, 08:31 AM
RE: Custom Entities - by Rapture - 03-04-2013, 04:39 PM



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