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Changing enemy behaviour completely.
tonitoni1998 Offline
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Posts: 163
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Joined: Oct 2012
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#7
RE: Changing enemy behaviour completely.

Well guys i actually have an idea how to do it. I just have to make an animation where the model is not in the middle. But upsidedown and higher. But that would only work when it is following a path and i can control the animations.

The thing is, i wanted to make a worm/centipede enemy and it was pretty cool if it could surprise the player with something completely new. I guess there are problems with turning around anyways, because it is too long and would not look natrual :/

When you are looking for someone, to do the scripting for your Custom Story, ask me!
03-04-2013, 02:13 PM
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RE: Changing enemy behaviour completely. - by tonitoni1998 - 03-04-2013, 02:13 PM



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