tonitoni1998
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Posts: 163
Threads: 54
Joined: Oct 2012
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RE: Changing enemy behaviour completely.
Well guys i actually have an idea how to do it. I just have to make an animation where the model is not in the middle. But upsidedown and higher. But that would only work when it is following a path and i can control the animations.
The thing is, i wanted to make a worm/centipede enemy and it was pretty cool if it could surprise the player with something completely new. I guess there are problems with turning around anyways, because it is too long and would not look natrual :/
When you are looking for someone, to do the scripting for your Custom Story, ask me!
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03-04-2013, 02:13 PM |
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