(03-04-2013, 02:13 PM)tonitoni1998 Wrote: Well guys i actually have an idea how to do it. I just have to make an animation where the model is not in the middle. But upsidedown and higher. But that would only work when it is following a path and i can control the animations.
The thing is, i wanted to make a worm/centipede enemy and it was pretty cool if it could surprise the player with something completely new. I guess there are problems with turning around anyways, because it is too long and would not look natrual :/
Oh, a worm! Nice! But, be careful. Without proper modelling and animating, the amount of poly's or tris will be so many that the game CANNOT handle it.