It appears I'm having a "minor" problem with my script: the game loads fine as the script currently is, but it won't execute "Script_BadVision" when the piano lid is closed.
void OnStart()
{
AddEntityCollideCallback("Player", "Area_VisionTrigger", "Script_VisionTrigger", false, 0);
SetLocalVarInt("HasWindPlayed", 0);
SetLocalVarInt("TimerTriggered", 0);
SetMultiSliderCallback("piano_1", "Script_BadVision");
}
void OnEnter()
{
}
void Script_VisionTrigger (string &in asParent, string &in asChild, int alState)
{
if(alState == 1)
{
if (GetLocalVarInt("HasWindPlayed") == 0)
{
CreateParticleSystemAtEntity("Area_VisionWind", "ps_dust_whirl.ps", "Area_VisionWind", false);
SetLampLit("candlestick_floor_1", false, true);
SetLampLit("candle_floor_small_1", false, true);
PlaySoundAtEntity("blow", "general_wind_whirl", "Player", 0.0f, false);
SetLocalVarInt("HasWindPlayed", 1);
}
if (GetLocalVarInt("TimerTriggered") == 0)
{
PlayMusic("vision_music", false, 1, 1, 7, false);
AddTimer("continue_music", 17.962f, "timer_continuemusic");
}
}
if(alState == -1)
{
if (GetLocalVarInt("TimerTriggered") == 0)
{
StopMusic(3, 7);
RemoveTimer("continue_music");
}
}
}
void timer_continuemusic(string &in asTimer)
{
SetLocalVarInt("TimerTriggered", 1);
AddTimer("violinist", 32.658f, "timer_violinist");
AddTimer("cellist_i", 83.858f, "timer_firstcellist");
AddTimer("cellist_ii", 96.001f, "timer_secondcellist");
AddTimer("cellists_off", 149.000f, "timer_cellistsoff");
AddTimer("violinist_off", 170.433f, "timer_violinistoff");
AddTimer("pianist_off", 203.571f, "timer_pianistoff");
FadeLightTo("Pianist_Light", 1.000f, 0.517f, 0.225f, 0.000f, 1.00f, 0.5f);
}
///////Timers that work perfectly/////////
//////More Stuff//////
void Script_BadVision(string &in asParent, string &in asChild, int alState)
{
if (GetLeverState("piano_1") == -1)
{
if(GetLocalVarInt("VisionTriggered") == 1)
{
StopMusic (3, 7);
PlaySoundAtEntity("whisper", "insanity_whisper", "Player", 0.0f, false);
PlaySoundAtEntity("screams", "ui_emotion_stone", "Player", 1.0f, false);
SetEntityActive("corpse_male_1", true);
FadeLightTo("Pianist_Light", 0.000f, 0.000f, 0.000f, 0.000f, 0.00f, 1.0f);
FadeLightTo("Violinist_Light", 0.000f, 0.000f, 0.000f, 0.000f, 0.00f, 1.0f);
FadeLightTo("Cellist_I_Light", 0.000f, 0.000f, 0.000f, 0.000f, 0.00f, 1.0f);
FadeLightTo("Cellist_II_Light", 0.000f, 0.000f, 0.000f, 0.000f, 0.00f, 1.0f);
RemoveTimer("continue_music");
}
}
}
void OnLeave()
{
}