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Realistic windows
tonitoni1998 Offline
Member

Posts: 163
Threads: 54
Joined: Oct 2012
Reputation: 1
#2
RE: Realistic windows

what do you mean exactly? there are fixed axis billboard, with dont react to the players movement and there are axis billboards. because a billboart just is a 2D texture it you will never see something when looking at them from the perfect side. you could mess around in the material editor and change the mesh from cube to cylinder or something.

P.S.: for making screenshots window the game (its way more flexible too) and use hardcopy (free software)

When you are looking for someone, to do the scripting for your Custom Story, ask me!
03-10-2013, 09:20 PM
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Messages In This Thread
Realistic windows - by Hailfiretank - 03-10-2013, 09:12 PM
RE: Realistic windows - by tonitoni1998 - 03-10-2013, 09:20 PM
RE: Realistic windows - by Hailfiretank - 03-10-2013, 10:04 PM
RE: Realistic windows - by Statyk - 03-11-2013, 03:22 AM
RE: Realistic windows - by Hailfiretank - 03-16-2013, 10:45 AM



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