(03-12-2013, 03:57 PM)DeAngelo Wrote: Thanks. I have some pretty unique ideas in the works for the remake, stuff I'm relatively sure nobody has done before. But I'll make sure I don't release it till my lighting is up to snuff. I'll post here when I'm almost done and maybe you can test it for me
[...]
Guys, As I said earlier, this custom story was 20% me learning HPL Editor and 80% learning how to script. As someone who has made levels in LBP, I already understood the drag-n-drop mechanics of building a level, and as such I didn't spend much time worrying about lighting and whatnot. I do, however, think that for someone who went from knowing literally nothing about scripting to finishing a small level in 3 weeks, I did pretty good in the scripting area. I'm currently working on an extended version of this level that should have much better areas. I'll attach a sample of the work I've done in the area of learning lighting, particle effects, and other stuff. I've still got a ways to go though
I will say however that while you can comment on the screenshots, I'd love you to try out the level itself. It's very short and should take you literally 10-20 minutes start to finish. I've worked really hard on getting good at scripting and I do think it shows
I second him on that, the scripting was really cool (if my opinion is worth anything
)
If you want help with lighting/particles, I can explain a few things. I did the opposite of what you did and spent 80% of my effort on mapping and 20% on scripting (hence all my noob questions in the support section of the forum)
Edit: This website:
http://halo.bungie.net/forums/posts.aspx...D=48657907 has plenty of useful tips for the actual map designs and forcing the player to do what you want them to subconsciously. It's written for Halo, but a lot of the stuff (excluding combat and weapons) is applicable to the HPL2 engine.
2nd Edit: This website as well
http://tower22.blogspot.ca/2011/11/finis...etail.html
(in case you missed them on the first page of the screenshot criticism thread)