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Menu bg critique
CarnivorousJelly Offline
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Posts: 1,196
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#2
RE: Menu bg critique

I really like the idea you've presented!

I would add a few decals and some particle systems to the area, maybe some fog, dust and dirt in the air. Also, the lighting is slightly bland. Try increasing the contrast between the lit area (near the lantern) and the unlit area (the castle walls) by decreasing the brightness of your ambient light.

That last bit in plain English: make the area nearest the lantern the brightest and make everything else noticeably darker.

Also, there are some lovely dead rose entities in the Justine expansion that you could use to break up the monotony of the orchids. You don't have to though; it still looks really nice as it is!

All that being said, I really like how you hung the lantern on the shovel. I don't think I have ever seen one hung like that before.

Apologies if that didn't entirely make sense; I tend to ramble and stop making sense every now and then. If you want me to clarify what I meant at any point, let me know.

You might be able to get some better (read: more helpful) criticism for this over at the Screenshot Criticism Thread

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 03-14-2013, 05:20 AM by CarnivorousJelly.)
03-14-2013, 05:19 AM
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Messages In This Thread
Menu bg critique - by ingedoom - 03-14-2013, 12:22 AM
RE: Menu bg critique - by CarnivorousJelly - 03-14-2013, 05:19 AM
RE: Menu bg critique - by ingedoom - 03-14-2013, 07:36 AM
RE: Menu bg critique - by CarnivorousJelly - 03-14-2013, 10:56 PM
RE: Menu bg critique - by Adrianis - 03-15-2013, 03:52 PM
RE: Menu bg critique - by ingedoom - 03-15-2013, 04:02 PM
RE: Menu bg critique - by Adrianis - 03-15-2013, 04:10 PM
RE: Menu bg critique - by ingedoom - 03-16-2013, 04:32 PM



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