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Poll: Do you like the idea of playable monsters and do you think its possible?
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Yes, I like it, and it should indeed be possible. Smile
26.32%
5 26.32%
No, I dont like it, but it should indeed be possible. :/
15.79%
3 15.79%
Yes, I really like this idea, but im afraid its not possible. Sad
21.05%
4 21.05%
No, I dont like it, and I think its impossible to achieve. Tongue
36.84%
7 36.84%
Total 19 vote(s) 100%
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Play as an npc in amnesia the dark decent
Erik The Born Offline
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Posts: 59
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Joined: Mar 2013
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#19
RE: Play as an npc in amnesia the dark decent

(03-17-2013, 02:29 AM)martinnord Wrote:



You could do something like this, but replace the lantern with a monster hand, and make it do a slash animation when pulling away the lantern. You would also have to replace the sound with a slash sound.
another detail that would be good would be to constantly force the player to use the lantern with the function "setlanternactive"(just looked it up). I dunno if you will be able to remove the light though. you will also have to make sure the player never runs out of oil, maybe using a constantly looping timer that gives the player oil all the time, but I would not know this since im no scripter.

EDIT: YAY 200 post! Big Grin

SWEET MAN. you made this video? Or did you just show it? Cause that idea with the lantern is good. But do you think i can make it do sound? like door smashes sound. it wold be cool. Anyways this idea looks pretty good. Do you think you can shaere this?
03-17-2013, 08:19 AM
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RE: Play as an npc in amnesia the dark decent - by Erik The Born - 03-17-2013, 08:19 AM



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