asName - internal name afAcc - acceleration afGoalSpeed - desired speed afAxisX - rotation around X axis afAxisY - rotation around Y axis afAxisZ - rotation around Z axis abResetSpeed - determines whether the speed is resetted after goal speed is reached asOffsetArea - the area to rotate around, if ””, then the center of the body is used
The object that you wanna turn MUST BE A STATIC OBJECT.
But you know what the hard part is that the lever to open the gate at the machinery has to know if the Fuel is in the furnace, And if the coqwheels are on the place.
But thanks anyway for the coqwheels script
You're a beast and you know it +rep.
But, do you know how to make the script ready for use in the .hps?
EDIT:
For the lever thing, use a local variable or a if-else statement.
Well i know the lever thing, But i still don't get the script you gave me, i know it a bit but i mean what should i do OnStart(); i mean it isnt a EntityCollide or what?
BTW if you didnt see it i wanna make the script in the campaign at the machinery but they had those 8up and 8down and the 3 sticks more to get it working i want only the coal and coqwheels if you know what i mean.
You put that to another function. Use AddEntityCollideCallback for that. Just make an area at the front of the machine room and script your way there. And by the looks of it, that script is looong. Need me to help you?