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Spoiler How to make the Wind Open's a Door!
Adrianis Offline
Senior Member

Posts: 620
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Joined: Feb 2012
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#5
RE: How to make the Wind Open's a Door!

And...
Quote: {
AddEntityCollideCallback("Player", "area1", "Open_Door", true, 1);
}
... that really needs a function header, which JustAnotherPlayer pointed out (but you didn't follow Tongue)

Quote:void OnStart()
{
AddEntityCollideCallback("Player", "area1", "Open_Door", true, 1);
}

(This post was last modified: 03-21-2013, 01:42 PM by Adrianis.)
03-21-2013, 01:41 PM
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RE: How to make the Wind Open's a Door! - by Adrianis - 03-21-2013, 01:41 PM



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