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[SCRIPT] Breakable Door
Erik The Born Offline
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Posts: 59
Threads: 7
Joined: Mar 2013
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#6
RE: [SCRIPT] Breakable Door

(03-22-2013, 03:13 AM)JustAnotherPlayer Wrote:
(03-21-2013, 06:21 PM)Erik The Born Wrote: Yeah I really liek this idea. Could someone who knows how to do this give a noob friendly tutorial for it?

Nope. You must do all the things above.

What? The script he gave in the spoiler doesnt work. So far I Think I have to do this. Tell me if im wrong in these steps. Make a mansion door. Place it in a map. Put 2 mansion_broken_static wich made some custom values? That part I could need help with. What value to change? And I placed 2 of those right behind the door. So now what? do I need to make a script and Place the script box on the door or what? Anyways it doesnt work. If you know the scripting could please post the script then. Or perhaps the script he posted does work fully? In that case I would like help to know wich value 4 I am suppose to change.

More Detailed of what I did.

1st. Going to to mansion door and copying mansion_broken.ent.
2nd. Renaming the copy to mansion_broken_static.ent.
Opening the mansion_broken_static with a text editor and changing the value 4 to - 1. The value is found is like this. I hope its the right value.
<Var Name="LifeLength" Value="-1" />

3rd. In my custom story I add a sledgehammer and a mansion door. The mansion door is locked so the player must use the sledgehammer in order to proceed
4th. I create 2 mansion_broken_static right behind the door. The 2 mansion_broken_static are overlapping right behind the door.
5th. I check StaticPhysic on both of the 2 mansion_broken_static.
6th. I save my level and make a hps file to my level.
7th. I copy the script from the spoiler this guy posted the script in.
8th. I save the hps file and start Amnesia.
9th. I choose to start my level and wtf. I pickup the sledgehammer and bash the door with it, and nothing happens!

What did I do wrong here?\forgot to do?
(This post was last modified: 03-23-2013, 09:42 AM by Erik The Born.)
03-23-2013, 09:01 AM
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Messages In This Thread
[SCRIPT] Breakable Door - by Vic7im - 09-26-2012, 02:33 PM
RE: I'll just leave this here. - by Robby - 09-26-2012, 02:34 PM
RE: [SCRIPT] Breakable Door - by Fatalist - 12-22-2012, 08:59 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-21-2013, 06:21 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-22-2013, 03:13 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 09:01 AM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 10:33 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 10:41 AM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-23-2013, 02:54 PM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 12:01 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 01:48 PM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 06:09 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 08:04 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 08:21 AM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-24-2013, 09:14 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 12:05 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 12:19 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 12:27 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:14 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 02:26 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:27 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 02:58 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:59 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 03:18 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 03:19 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 03:30 PM
RE: [SCRIPT] Breakable Door - by Adrianis - 03-24-2013, 10:21 PM
RE: [SCRIPT] Breakable Door - by The chaser - 03-24-2013, 11:55 AM
RE: [SCRIPT] Breakable Door - by The chaser - 03-24-2013, 03:09 PM



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