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Collapse area not working?
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#6
RE: Collapse area not working?

You can break a windows in two ways.

There is both a normal window entity (window02_large_blue / window_large_blue_seethrough)) and a broken window entity(window02_large_blue_Broken) all found in static_objekts mainsionbase

Then braking a window i reqrement to use window_large_blue_seethrough

Set a window02_large_blue_broken and make it inactive, then plase a window02_large_blue at the same plase, then make it so when you throught something at it like a chair or something the two windows change the inactive becomes active and the active becomes inactive, and at some effects to it. But it is quite a work


When you first are learning or starting at scripting i would regrement to just place a mb_window_noglass (which can be found in obstacles) and put a mansionbase_large_window_breakable (which can be found in special) into it. So when anything thats heavy enough contacts the glass it will break

CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 03-23-2013, 05:29 PM by Lizard.)
03-23-2013, 05:28 PM
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Messages In This Thread
Collapse area not working? - by KeysOfMyMind - 03-23-2013, 01:37 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 01:57 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 04:08 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 04:21 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 05:11 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 05:28 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 07:42 PM
RE: Collapse area not working? - by NaxEla - 03-24-2013, 08:24 AM
RE: Collapse area not working? - by Lizard - 03-23-2013, 11:48 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 10:48 AM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 03:48 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 05:03 PM



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