Lizard
Member
Posts: 174
Threads: 23
Joined: Jul 2012
Reputation:
5
|
RE: Collapse area not working?
You can break a windows in two ways.
There is both a normal window entity (window02_large_blue / window_large_blue_seethrough)) and a broken window entity(window02_large_blue_Broken) all found in static_objekts mainsionbase
Then braking a window i reqrement to use window_large_blue_seethrough
Set a window02_large_blue_broken and make it inactive, then plase a window02_large_blue at the same plase, then make it so when you throught something at it like a chair or something the two windows change the inactive becomes active and the active becomes inactive, and at some effects to it. But it is quite a work
When you first are learning or starting at scripting i would regrement to just place a mb_window_noglass (which can be found in obstacles) and put a mansionbase_large_window_breakable (which can be found in special) into it. So when anything thats heavy enough contacts the glass it will break
CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 03-23-2013, 05:29 PM by Lizard.)
|
|
03-23-2013, 05:28 PM |
|