Knusper.
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Posts: 58
Threads: 7
Joined: Feb 2013
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RE: [SCRIPT] Breakable Door
as i said:
You have to name all entities like they are named in the scripts
or name all entities in the scripts like you named them in the editor.
To have more doors:
I think just make everything as like the first door, and then just name all entities like:
breakdoor_2
so, maybe just for example add a 2 at the end.
And change the names in the script, witch you copy paste to have two.
Then you need to use new function names.
just with an other impactarea and so on.
I think that works, but i didnt test it.
No one knows, how "I" goes.
(This post was last modified: 03-23-2013, 06:10 PM by Knusper..)
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03-23-2013, 06:09 PM |
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