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Inactive lights emitting light
PutraenusAlivius Offline
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#10
RE: Inactive lights emitting light

(03-24-2013, 06:55 AM)eagledude4 Wrote: Putting
SetLightVisible("PointLight_5", true)

in the candle's callbackfunc box doesnt do anything. What's the proper way to run that code when the candle becomes lit?

I don't want to add an onignite code for each light, and I'm prety sure I can just run the code through the candle entity.

You put that to the map's script.

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03-24-2013, 06:59 AM
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Messages In This Thread
Inactive lights emitting light - by eagledude4 - 03-24-2013, 12:58 AM
RE: Inactive lights emitting light - by PutraenusAlivius - 03-24-2013, 06:59 AM
RE: Inactive lights emitting light - by NaxEla - 03-24-2013, 08:48 AM



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