Only entities can be activated/deactivated, so if there is a static object that you would like to activate/deactivate, then you need to use the model editor to make it an entity.
(03-23-2013, 07:42 PM)KeysOfMyMind Wrote: Can you do it so that solid objects can be removed and replaced as well?
That way you could have hallways where there first where none, stuff like that.
A rooms layout changes completely when you go in it a second time.
That would be epic, I mean like amazingly epic.
It would probably be a lot easier to just make it a whole new map instead of converting everything to entities, then activating them and deactivating them.