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Collapse area not working?
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#10
RE: Collapse area not working?

Only entities can be activated/deactivated, so if there is a static object that you would like to activate/deactivate, then you need to use the model editor to make it an entity.

(03-23-2013, 07:42 PM)KeysOfMyMind Wrote: Can you do it so that solid objects can be removed and replaced as well?
That way you could have hallways where there first where none, stuff like that.

A rooms layout changes completely when you go in it a second time.

That would be epic, I mean like amazingly epic.

It would probably be a lot easier to just make it a whole new map instead of converting everything to entities, then activating them and deactivating them.

In Ruins [WIP]
03-24-2013, 08:24 AM
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Messages In This Thread
Collapse area not working? - by KeysOfMyMind - 03-23-2013, 01:37 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 01:57 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 04:08 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 04:21 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 05:11 PM
RE: Collapse area not working? - by Lizard - 03-23-2013, 05:28 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-23-2013, 07:42 PM
RE: Collapse area not working? - by NaxEla - 03-24-2013, 08:24 AM
RE: Collapse area not working? - by Lizard - 03-23-2013, 11:48 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 10:48 AM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 03:48 PM
RE: Collapse area not working? - by KeysOfMyMind - 03-24-2013, 05:03 PM



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