(03-24-2013, 02:27 PM)JustAnotherPlayer Wrote: (03-24-2013, 02:26 PM)Erik The Born Wrote: (03-24-2013, 02:14 PM)JustAnotherPlayer Wrote: (03-24-2013, 12:27 PM)Erik The Born Wrote: (03-24-2013, 12:19 PM)JustAnotherPlayer Wrote: If it hit first with the damage of 40, it will fall off.
What? Can you explain how to make it have 40 Health first hit. 10 after second hit. and at 3rd hit break? PS: This guys script didnt wokr at all. All I see is some very small particle effect no sound and most importantly it doesnt break. My apploligizes, I were stupid enough not to name the door to DoorToBreak lol. But I still need a way to make it so that you can hit 3 times and first tme 40 then 10 and last 0 so the door breaks. How does this work?
Hitting 40 first creates a big gap in the door. Using 10 makes a much smaller gap.
I dont get it. The door breaks after the first strike. I want it to break after 3 strikes. How do I do that?
First, 10
Second, 40
Third, 10
I did like this.
SetPropHealth("DoorToBreak_2", 10);
SetPropHealth("DoorToBreak_2", 40);
SetPropHealth("DoorToBreak_2", 10);
Now a big hole appears. But I cant completely destroy it.