PutraenusAlivius
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RE: [SCRIPT] Breakable Door
(03-24-2013, 02:58 PM)Erik The Born Wrote: (03-24-2013, 02:27 PM)JustAnotherPlayer Wrote: (03-24-2013, 02:26 PM)Erik The Born Wrote: (03-24-2013, 02:14 PM)JustAnotherPlayer Wrote: (03-24-2013, 12:27 PM)Erik The Born Wrote: What? Can you explain how to make it have 40 Health first hit. 10 after second hit. and at 3rd hit break? PS: This guys script didnt wokr at all. All I see is some very small particle effect no sound and most importantly it doesnt break. My apploligizes, I were stupid enough not to name the door to DoorToBreak lol. But I still need a way to make it so that you can hit 3 times and first tme 40 then 10 and last 0 so the door breaks. How does this work?
Hitting 40 first creates a big gap in the door. Using 10 makes a much smaller gap.
I dont get it. The door breaks after the first strike. I want it to break after 3 strikes. How do I do that? First, 10
Second, 40
Third, 10
I did like this.
SetPropHealth("DoorToBreak_2", 10);
SetPropHealth("DoorToBreak_2", 40);
SetPropHealth("DoorToBreak_2", 10);
Now a big hole appears. But I cant completely destroy it.
Set it to 20, 40, 40.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-24-2013, 02:59 PM |
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