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Script Help Script Help
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#9
RE: check if active/ string to int

(03-24-2013, 10:57 PM)Knusper. Wrote: yes, i thought so.
strangely another person told me to do what i did...
but now i changed it, but it still doesnt work Huh

They might be right, I've never tried doing it like that. But in this case it's unnecessary, so you might as well just use the method that definately works Smile

You might need to check all of the names of the script areas and such, I can't see any other problems in the script that should prevent it from working.

void InArea(string &in asParent, string &in asChild, int alState)
{
    string areanumber1 = StringSub(asChild, 11, 2);
    if (Slender_1active)
    {
        AddDebugMessage("InArea > if statement executing", false);
        IsInArea = true;
        LastArea = areanumber1;
        AddTimer("Dead", 3, "Dead");
    }
}
Use that, just want to make sure your debug message call itself isn't the problem

(This post was last modified: 03-24-2013, 11:03 PM by Adrianis.)
03-24-2013, 11:03 PM
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Messages In This Thread
Script Help - by Knusper. - 03-23-2013, 10:02 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 01:08 AM
RE: check if active/ string to int - by Rapture - 03-24-2013, 02:18 AM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 01:15 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 03:14 PM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 08:51 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 10:48 PM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 10:57 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 11:03 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 10:00 AM
RE: check if active/ string to int - by Adrianis - 03-25-2013, 01:09 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 01:29 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 05:56 PM
RE: check if active/ string to int - by Adrianis - 03-25-2013, 06:00 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 10:44 AM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 11:55 AM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 12:10 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 12:52 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:11 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:14 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:19 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:37 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:42 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:54 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 02:03 PM
RE: check if active/ string to int - by NaxEla - 03-26-2013, 05:44 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 06:11 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 06:51 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 07:48 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 08:44 PM
RE: Script Help - by Adrianis - 03-27-2013, 02:03 PM
RE: Script Help - by Knusper. - 03-27-2013, 02:21 PM
RE: Script Help - by No Author - 03-27-2013, 02:24 PM
RE: Script Help - by PutraenusAlivius - 03-27-2013, 03:04 PM
RE: Script Help - by Knusper. - 03-28-2013, 03:01 PM
RE: Script Help - by PutraenusAlivius - 03-28-2013, 03:07 PM
RE: Script Help - by Knusper. - 03-28-2013, 03:15 PM
RE: Script Help - by PutraenusAlivius - 03-28-2013, 03:21 PM
RE: Script Help - by Knusper. - 03-28-2013, 04:56 PM



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