Its named "Slender_5" for example. Or "Slender_2".
With
int i;
i = LastArea[1];
I find out the number of the slender.
Here is where i have lastarea declared:
string LastArea = "00";
void InArea(string &in asParent, string &in asChild, int alState)
{
string areanumber1 = StringSub(asChild, 11, 2);
int i;
i = (areanumber1[0] -48) *10 + areanumber1[1] -48;
AddDebugMessage(Slender_active, false);
if (Slender_active[i-1] == 1 + 48)
{
AddDebugMessage("InArea > if statement executing", false);
IsInArea = true;
LastArea = areanumber1;
//////////////////PlaySoundAtEntity("", "SlenderFLICKER.snt", "Player", 0, false);
AddTimer("mov", 2, "nomove");
}
}
No one knows, how "I" goes.